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<title>mechahatechimp's CGPortoflio Gallery</title>
<link>http://mechahatechimp.cgsociety.org/gallery/</link>
<description>mechahatechimp's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Woman Stretching</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/619580</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1207904252_small.jpg"><br><br>This is another figure study done in pastels which was later brought into Photoshop for a little abuse and experimentation. Not sure where I was going with this. ]]>
	</description>
	<pubDate>Fri, 11 Apr 2008 08:57:33 +0000</pubDate>
	</item>
	<item>
	<title>Disco Inferno</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/612347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1206337315_small.jpg"><br><br>This illustration came about in an unexpected way. I've been experimenting with a ZBrush, After Effects, and Photoshop work flow for a while now and this is a direct result of that. The image reminds a little of those old psychedelic posters and album covers from the 70's, hence the goofy image title.<br />
<br />
As far as the work flow goes, it starts off with a generic model which is posed in Poser and then brought into ZBrush. The model was rendered through several passes in ZB and exported along with a depth map which I imported into After Effects. In AE, I used Taron's ZBornToy plugin to create a clean render which I used as the foundation to work on. All the renders were then brought into Photoshop for compositing. The majority of the lighting and fractal effects where created using generic textures and photographs through layer effects in PS. All in all, the image took about 9 hours to complete.]]>
	</description>
	<pubDate>Mon, 24 Mar 2008 05:41:58 +0000</pubDate>
	</item>
	<item>
	<title>Ugly In The Morning</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/610665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1205973090_small.jpg"><br><br>This is a small project I recently worked on as I played with a ZBrush/After Effects/Photoshop work flow. The model is actually a base human Poser model brought into Zbrush where I went ape shit with the alpha brushes. A depth map was exported to After Effects for lighting and rendering. Additional post comp work done in Photoshop. About 4.5 hours total.]]>
	</description>
	<pubDate>Thu, 20 Mar 2008 00:31:32 +0000</pubDate>
	</item>
	<item>
	<title>A Woman's Scorn</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/601103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1204103298_small.jpg"><br><br>Playing around with compositing techniques using a scanned image in PS.]]>
	</description>
	<pubDate>Wed, 27 Feb 2008 09:08:20 +0000</pubDate>
	</item>
	<item>
	<title>2DArtist Figurative Drawing & Foundational Studies Series</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/595459</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1202970667_small.jpg"><br><br>This image was created for the 3rd and final installment of the Figurative Drawing &amp; Foundational Studies Series in 2DArtist Magazine. The image was created using colored pencils on pastel paper, then scanned into Photoshop for embellishments and color correction. A direct link to the article can be found here:<br />
<br />
<a href="http://www.2dartistmag.com/artists/issue026_feb08/tutorial04.pdf" target="_blank">http://www.2dartistmag.com/artists/.../tutorial04.pdf</a><br />
<br />
]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 06:31:14 +0000</pubDate>
	</item>
	<item>
	<title>Awakening the Sleeping Giant</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/582516</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1199952311_small.jpg"><br><br>This is an unfinished illustration done a while back for Open Figure Drawing Workshop #019.]]>
	</description>
	<pubDate>Thu, 10 Jan 2008 08:05:33 +0000</pubDate>
	</item>
	<item>
	<title>Devil</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/582513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1199952198_small.jpg"><br><br>This is an unfinished sketch done a while back for Open Figure Drawing Workshop #021.]]>
	</description>
	<pubDate>Thu, 10 Jan 2008 08:03:35 +0000</pubDate>
	</item>
	<item>
	<title>Jurry</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/566986</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1196308139_small.jpg"><br><br>This illustration was commissioned to be done for a book cover involving a fictitious Celtic warrior named Jurry. The character is loosely based on Brian Boru, the High King of Ireland from the years 1002 to 1014.]]>
	</description>
	<pubDate>Thu, 29 Nov 2007 03:49:03 +0000</pubDate>
	</item>
	<item>
	<title>Chief Medicine Crow</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/560326</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1194817223_small.jpg"><br><br>Ive been taking a break from the digital stuff lately so I can get my fingers dirty again. This is a head study of the famous Montana Indian, Chief Medicine Crow. Graphite and acrylic on paper with sepia tone added in Photoshop. About 8 hours total.]]>
	</description>
	<pubDate>Sun, 11 Nov 2007 21:40:29 +0000</pubDate>
	</item>
	<item>
	<title>ZBrush Ship Concept</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/529231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1187162317_small.jpg"><br><br>This was a test to see how well I could model a half-way decent ship concept using zbrush. The base model was roughed out in under a half hour, post-comp work done in PS. About 2 hours total.]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 07:18:41 +0000</pubDate>
	</item>
	<item>
	<title>Mustafar/Utapau ZBrush Head Sculpt</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/569702</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1196935571_small.jpg"><br><br>Turntable render of the Utapau head sculpt I worked on a while back.]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 10:06:12 +0000</pubDate>
	</item>
	<item>
	<title>Utapau Man WIP</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/524122</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1185862738_small.jpg"><br><br>Alright... near the home stretch now... I tweaked the bust to have a slight tilt to it and reworked the texture on the head. The suit itself still needs some help still and I'll probably remodel it again and throw on a better texture. Played with some type treatments just to get a feel for the final image... I may change that up so that its not so prominent in the final render. I should be done with this image this week.]]>
	</description>
	<pubDate>Tue, 31 Jul 2007 06:18:59 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush-Bust-Utapau-Man-WIP</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/517601</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1184229295_small.jpg"><br><br>Worked on eyelids and some minor tweaks. At this point I am about 90% done with the modeling. I should be texture mapping and doing some final renders hopefully by this weekend.]]>
	</description>
	<pubDate>Thu, 12 Jul 2007 08:34:57 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush Bust - Utapau Man WIP</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/504130</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1181110727_small.jpg"><br><br>I drew a little inspiration from the Utapau characters in the last Star Wars movie to create this bust using ZBrush 3. Its actually been a great exercise as I try to get my head around some of the new ZB3 features and I hope to eventually finish this as a fully rendered model.]]>
	</description>
	<pubDate>Wed, 06 Jun 2007 06:18:49 +0000</pubDate>
	</item>
	<item>
	<title>Video Tutorial: 3DSK Figure Study</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/503255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1180909721_small.jpg"><br><br>A few months back I was commissioned to put together a figure drawing tutorial for 3dtutorials.sk. I took the liberty of recording my session and putting a video together. This is roughly a 2 hour video condensed to 5 minutes.<br />
<br />
For those who are interested, you can also find the original html tutorial here:<br />
<br />
<a href="http://3dtutorials.sk/index.php?tutorials=11&amp;software=0&amp;id=222&amp;page=M" target="_blank">http://3dtutorials.sk/index.php?tut...0&amp;id=222&amp;page=M</a>]]>
	</description>
	<pubDate>Sun, 03 Jun 2007 22:28:42 +0000</pubDate>
	</item>
	<item>
	<title>Minotaur</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/451313</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1168820384_small.jpg"><br><br>This is a concept sketch I did a while back. I wasn't all that happy with it when I first put it together but I ran into today and it kind of grew on me. ]]>
	</description>
	<pubDate>Mon, 15 Jan 2007 00:19:48 +0000</pubDate>
	</item>
	<item>
	<title>ImagineFX Creature Anatomy Series</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/444999</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1167272479_small.jpg"><br><br>This image was done for part 2 of the Creature Anatomy Series in issue 13 of ImagineFX magazine.]]>
	</description>
	<pubDate>Thu, 28 Dec 2006 02:21:24 +0000</pubDate>
	</item>
	<item>
	<title>EON Challenge - Concept 02</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/420505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1161579553_small.jpg"><br><br>My second concept for the EON Challenge. This is what I pictured the OTVs to look like as they traveled through the valley in one of the chambers. I had to go back and re-read a few things since its hard to remember some of the descriptions. I threw some facilities in the background and a bore hole in the atmosphere, although I think it makes the sketch look a bit too busy. I may do a widescreen lay out later, but I'm just going to keep putting different ideas together in the meantime.]]>
	</description>
	<pubDate>Mon, 23 Oct 2006 04:59:15 +0000</pubDate>
	</item>
	<item>
	<title>EON Challenge - Concept 01</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/420503</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1161579278_small.jpg"><br><br>My first concept for the EON Challenge. This scene is from the prologue where Major Mirsky nearly drowns trying to pry open the docking bay door. Its not exactly a scene that encapsulates the entirety of the book but it got stuck in my head when I first read it.]]>
	</description>
	<pubDate>Mon, 23 Oct 2006 04:54:43 +0000</pubDate>
	</item>
	<item>
	<title>ImagineFX Issue 009 Life Drawing Essentials</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/406141</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1158511841_small.jpg"><br><br>This head study was done for the Life Drawing Essentials Series in issue 009 of ImagineFX.]]>
	</description>
	<pubDate>Sun, 17 Sep 2006 16:50:43 +0000</pubDate>
	</item>
	<item>
	<title>ImagineFX Issue 008 Life Drawing Essentials</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/406133</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1158511098_small.jpg"><br><br>This figure study was done for the Life Drawing Essentials Series in issue 008 of ImagineFX.]]>
	</description>
	<pubDate>Sun, 17 Sep 2006 16:34:20 +0000</pubDate>
	</item>
	<item>
	<title>CAD Lighting Company</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/403980</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1158047477_small.jpg"><br><br>This is a commissioned illustration for CAD Lighting Company, an online aquarium retailer.  The image was done in Photoshop using matte techniques and standard brush work. ]]>
	</description>
	<pubDate>Tue, 12 Sep 2006 07:51:20 +0000</pubDate>
	</item>
	<item>
	<title>Speed Runners</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/387629</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1154310785_small.jpg"><br><br>This is the beginning of a series of concept illustrations I'll be doing based on futuristic/sci-fi themes. I'ts a personal project mainly geared toward helping me get quicker and better results with my concept work. I'll be posting more of these periodically as they happen.]]>
	</description>
	<pubDate>Mon, 31 Jul 2006 01:53:08 +0000</pubDate>
	</item>
	<item>
	<title>Video Tutorial: "Innocent X"</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/503251</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1180909225_small.jpg"><br><br>This is a video tutorial I put together to show my workflow in Photoshop creating a detail study of &quot;Innocent X&quot; by Diego Rodriguez de Silva VelÃ¡zquez. It was done for Open Figure Drawing Workshop 018. The image took roughly two hours to make and has been condensed into this 5 minute video.]]>
	</description>
	<pubDate>Sun, 03 Jun 2007 22:20:26 +0000</pubDate>
	</item>
	<item>
	<title>Innocent X</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/384971</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1153722712_small.jpg"><br><br>Detail study of &quot;Innocent X&quot; by Diego Rodriguez de Silva Velázquez. It was done for Open Figure Drawing Workshop #018.]]>
	</description>
	<pubDate>Mon, 24 Jul 2006 06:31:55 +0000</pubDate>
	</item>
	<item>
	<title>The Corridor</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/380697</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1152768432_small.jpg"><br><br>Experimenting with textures. Done in PS... about 3 hours total.]]>
	</description>
	<pubDate>Thu, 13 Jul 2006 05:27:15 +0000</pubDate>
	</item>
	<item>
	<title>LMS Topic: Welcome to the Beginning of the End</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/378457</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1152283052_small.jpg"><br><br>This is my entry for Round 1 of ConceptArt.org's &quot;Last Man Standing 2&quot; Challenge. ]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 14:37:36 +0000</pubDate>
	</item>
	<item>
	<title>Pelt Merchant of Cairo</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/363755</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1148949309_small.jpg"><br><br>Detail study of &quot;Pelt Merchant of Cairo&quot; by Jean-Léon Gérôme. It was done for Open Figure Drawing Workshop #017.]]>
	</description>
	<pubDate>Tue, 30 May 2006 00:35:11 +0000</pubDate>
	</item>
	<item>
	<title>CGTalk Challenge: The Journey Begins (3D) Concept Sketch</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/327263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1141930092_small.jpg"><br><br>This is a concept sketch created for CGTalk's The Journey Begins (3D) Challenge.]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 18:48:13 +0000</pubDate>
	</item>
	<item>
	<title>CGTalk Challenge: The Journey Begins (2D) Concept Sketch</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/327261</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1141929969_small.jpg"><br><br>This is a concept sketch which was submitted for CGTalk's The Journey Begins (2D) Challenge. ]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 18:46:17 +0000</pubDate>
	</item>
	<item>
	<title>CGTalk Challenge: The Journey Begins (2D) Concept Sketch</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/329184</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1142408948_small.jpg"><br><br>This is a concept sketch created for CGTalk's The Journey Begins (2D) Challenge.]]>
	</description>
	<pubDate>Wed, 15 Mar 2006 07:49:09 +0000</pubDate>
	</item>
	<item>
	<title>Cave of Wonders</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/374972</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1151449228_small.jpg"><br><br>This was done a while back for one of the DSG threads based on  an Arabian Nights theme.]]>
	</description>
	<pubDate>Tue, 27 Jun 2006 23:00:30 +0000</pubDate>
	</item>
	<item>
	<title>April</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/361359</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1148451321_small.jpg"><br><br>This was done a while back for one of the DSG threads. ]]>
	</description>
	<pubDate>Wed, 24 May 2006 06:15:23 +0000</pubDate>
	</item>
	<item>
	<title>Open Figure Drawing Workshop #011</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/310322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1137437044_small.jpg"><br><br>Photoshop and Painter illustration created for the Open Figure Drawing Workshop #011.<br />
]]>
	</description>
	<pubDate>Mon, 16 Jan 2006 18:44:10 +0000</pubDate>
	</item>
	<item>
	<title>Open Figure Drawing Workshop #010</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/327266</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1141930542_small.jpg"><br><br>Photoshop illustration created for the Open Figure Drawing Workshop #010.]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 18:55:43 +0000</pubDate>
	</item>
	<item>
	<title>Open Figure Drawing Workshop #009</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/327265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1141930426_small.jpg"><br><br>Photoshop illustration created for the Open Figure Drawing Workshop #009.]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 18:53:48 +0000</pubDate>
	</item>
	<item>
	<title>Element Of Surprise</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/301303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1134330978_small.jpg"><br><br>My entry for CGTalk's Spectacular Challenge (2D).<br />
<br />
<br />
Story:<br />
&quot;We had been diving off the coast of Okinawa's Seragaki Beach when the incident occured.<br />
It was about mid afternoon and we had snorkled a mile from the beach when we began our dive. At about 45 feet below the surface, I heard a high-pitched hissing sound coming from Ken's equipment. It was apparent that he was having some trouble breathing so we surfaced immediately to fix the problem. I checked his oxygen valve which appeared to be working correctly. We stayed afloat for about twenty minutes, checking our equipment carefully before making our descent once again.<br />
<br />
Ten minutes later , I heard the hissing noise once more and turned to face Ken who was snorkeling about 30 feet behind me. As I began to swim towards him, the light overhead was suddenly obscured by what appeared to be a blanket of tentacles. There was a moment of darkness, followed by a feeling of heavy movement above us, and then it was gone. I looked up to see Ken frantically waving his arms in an attempt to ascend. It did not take long to realize this would be a good time for me to do the same. We swam furiously toward the surface, swallowing ocean water along the way. And as we reached it, coughing up water and gasping for air, a feeling of absolute terror and bewilderment consumed us; a feeling brought on by a harrowing and spectacular underwater event.&quot;]]>
	</description>
	<pubDate>Sun, 11 Dec 2005 19:56:26 +0000</pubDate>
	</item>
	<item>
	<title>Archangel 3D</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/291617</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1154364749_small.jpg"><br><br>Not being completely satisfied with the original 2D Archangel illustration, I decided to take a stab at creating a second version using a different approach. This image was created by texturing a base 3D model in ZBrush which was then rendered and brought in to Photoshop for post compositing and editing. ]]>
	</description>
	<pubDate>Sun, 06 Nov 2005 06:32:41 +0000</pubDate>
	</item>
	<item>
	<title>Archangel</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/261618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1122257077_small.jpg"><br><br>I always thought the Marvel character Archangel would make a great subject for a sort of dark, brooding, emotional piece. This was my first attempt at creating my rendition of the character.<br />
]]>
	</description>
	<pubDate>Mon, 25 Jul 2005 02:04:40 +0000</pubDate>
	</item>
	<item>
	<title>Portrait Of A Madman</title>
	<link>http://mechahatechimp.cgsociety.org/gallery/258815</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/115209/115209_1121398438_small.jpg"><br><br>&quot;Portrait of a Madman&quot; is based loosely on the personality of a very good friend of mine, Mr. Leslie Silvers... a personality that is both macabre and funny all rolled up into one. I took the liberty of using one of his quotes for the etching on the character's forehead.]]>
	</description>
	<pubDate>Fri, 15 Jul 2005 03:34:05 +0000</pubDate>
	</item>
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